Daniels Random Events v1.5.1 1.43
Changes in V1.5.1:
Made fully compatible with 1.43.
Changes in V1.5: Copied across the channels (Drain Covers) events from ATS and updated the models to include collisions.
Created new versions of the asphalt patches events and updated the models to include collisions.Created my own versions of narrow roadwork events
(4 versions: cones, barriers, cones no people, barriers no people)Made the roadwork barriers and arrow roadwork signs retroreflective
Created own version of single lane roadwork eventsOver 30 possible different start scenes
Different versions for different road types
Country specific versions
No people just damaged road surface versions
Created hard shoulder only roadwork eventsCountry specific versionsNo people just damaged road surface versions
Replaced roadwork signs on hard shoulder with my VMS sign version
Removed the ‘urban_area’ limit from the ‘city’ one lane roadwork events
Made them spawn under the same conditions as the ‘city’ one lane accident events
This is because currently the ‘urban_area’ tag is not working correctly in the game
Made them dynamic and added lots more variations for ‘start’ and ‘end’ scenes as well as both ‘barrier’ and ‘cone’ versions
Added the ‘city’ narrow roadworks events back in but without the ‘urban_area’ limit
This is because currently the ‘urban_area’ tag is not working correctly in the game
Made them dynamic and added lots more variations for ‘start’ and ‘end’ scenes as well as both ‘barrier’ and ‘cone’ versions
These events only use a small portable ‘roadwork’ sign as opposed to
the ‘non-city’ narrow roadwork events that use a lot of signs
Made them spawn under the same conditions as the ‘city’ one lane
accident events except that they are also allowed on single lane roads
(this means that they will also spawn on country roads, this might be
changed in the future)